Book of Broken Dreams – OGL 3.5 Sanity, Stress & Psychology Rules
What happens to a character's mind after watching their friends get dismembered and eaten alive? The stench of blood, the shrieks of death, the ghastly grip of fear — can they shake those visions, or do they spiral into grief, nightmares, and flashbacks? The Book of Broken Dreams answers those questions with a comprehensive, 120-page system for bringing realistic stress, personality, and insanity into your d20 3.5e game.
What's Inside
Chapter 1 – Stress & Trauma: Rules for how characters process horrific events, including sleep deprivation, flashbacks, and the long shadow of battlefield trauma.
Chapter 2 – Personality: Modern psychology applied to role-playing. Paranoid, avoidant, anti-social, and dozens of other personality types are modeled through a system of primary and secondary traits — thousands of unique combinations for NPCs and PCs alike.
Chapter 3 – Insanity: What really happens when a character breaks? They might eat broken glass, suffer delusions, develop severe personality disorders, or worse. Every possibility is covered in detail.
Chapter 4 – Group Dynamics: Riots, mob panic, jury rooms, power and influence within a group — with dozens of examples and plot hooks to weave these concepts into your campaign.
The book also includes 40+ new spells (including mass hysteria, labyrinthine conundrum, burden of proof, and more), three new prestige classes, two new feats, and a new template for nightmare creatures.
Revised in July 2024 with a new layout, additional artwork, re-edited manuscript, and restored missing tables. Still fully compatible with OGL 3.5e.
Related Products
- Bill Webb's Book of Dirty Tricks
- Demonheart (d20)
- Vampires and Liches (d20)
- Amazons vs Valkyries: Prelude to War (5e)
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Book of Broken Dreams – OGL 3.5 Sanity, Stress & Psychology Rules
Book of Broken Dreams – OGL 3.5 Sanity, Stress & Psychology Rules
What happens to a character's mind after watching their friends get dismembered and eaten alive? The stench of blood, the shrieks of death, the ghastly grip of fear — can they shake those visions, or do they spiral into grief, nightmares, and flashbacks? The Book of Broken Dreams answers those questions with a comprehensive, 120-page system for bringing realistic stress, personality, and insanity into your d20 3.5e game.
What's Inside
Chapter 1 – Stress & Trauma: Rules for how characters process horrific events, including sleep deprivation, flashbacks, and the long shadow of battlefield trauma.
Chapter 2 – Personality: Modern psychology applied to role-playing. Paranoid, avoidant, anti-social, and dozens of other personality types are modeled through a system of primary and secondary traits — thousands of unique combinations for NPCs and PCs alike.
Chapter 3 – Insanity: What really happens when a character breaks? They might eat broken glass, suffer delusions, develop severe personality disorders, or worse. Every possibility is covered in detail.
Chapter 4 – Group Dynamics: Riots, mob panic, jury rooms, power and influence within a group — with dozens of examples and plot hooks to weave these concepts into your campaign.
The book also includes 40+ new spells (including mass hysteria, labyrinthine conundrum, burden of proof, and more), three new prestige classes, two new feats, and a new template for nightmare creatures.
Revised in July 2024 with a new layout, additional artwork, re-edited manuscript, and restored missing tables. Still fully compatible with OGL 3.5e.
Related Products
- Bill Webb's Book of Dirty Tricks
- Demonheart (d20)
- Vampires and Liches (d20)
- Amazons vs Valkyries: Prelude to War (5e)
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Description
What happens to a character's mind after watching their friends get dismembered and eaten alive? The stench of blood, the shrieks of death, the ghastly grip of fear — can they shake those visions, or do they spiral into grief, nightmares, and flashbacks? The Book of Broken Dreams answers those questions with a comprehensive, 120-page system for bringing realistic stress, personality, and insanity into your d20 3.5e game.
What's Inside
Chapter 1 – Stress & Trauma: Rules for how characters process horrific events, including sleep deprivation, flashbacks, and the long shadow of battlefield trauma.
Chapter 2 – Personality: Modern psychology applied to role-playing. Paranoid, avoidant, anti-social, and dozens of other personality types are modeled through a system of primary and secondary traits — thousands of unique combinations for NPCs and PCs alike.
Chapter 3 – Insanity: What really happens when a character breaks? They might eat broken glass, suffer delusions, develop severe personality disorders, or worse. Every possibility is covered in detail.
Chapter 4 – Group Dynamics: Riots, mob panic, jury rooms, power and influence within a group — with dozens of examples and plot hooks to weave these concepts into your campaign.
The book also includes 40+ new spells (including mass hysteria, labyrinthine conundrum, burden of proof, and more), three new prestige classes, two new feats, and a new template for nightmare creatures.
Revised in July 2024 with a new layout, additional artwork, re-edited manuscript, and restored missing tables. Still fully compatible with OGL 3.5e.
Related Products
- Bill Webb's Book of Dirty Tricks
- Demonheart (d20)
- Vampires and Liches (d20)
- Amazons vs Valkyries: Prelude to War (5e)












